Floverr
Role: VFX Supervisor / VFX Artist

The Brief
Film directed by Anita Udeep, built entirely on the protagonist's flashbacks visualized as a video game. A complete game HUD was needed along with every type of visual effect — from green screen to set cleanup. In production.
The Challenge
The film required a complete range of VFX skills in a single project: video game HUD interface creation, green screen compositing, safety wire removal, set cleanup and extension, animated graphics and tracking with 3D element insertion. Every technique had to coexist within the same coherent visual language.
The Solution
I designed and animated the video game HUD from scratch, integrating it into scenes with motion graphics and tracking. For live-action scenes: green screen compositing, wire removal, digital set extension and insertion of camera-tracked CG elements. A project that required the full spectrum of my integrated workflow.
The Result
Film in production. A film where the boundary between real world and video game dissolves believably — with visual effects spanning from photorealistic to stylized graphics, all integrated into a single visual language.
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